Welcome to Rogue Bounce's Official Site!

An exciting roguelike shooter made in Scratch 3.0!

About the Game

Rogue Bounce is an action-packed roguelike shooter that combines fast-paced gameplay elements with fun gimmicks. Battle through various types of enemies, complete levels, buy useful gear power-ups, and face challenging bosses.

Features

• Dynamic combat system with various weapons and abilities
• Procedurally generated levels for endless replayability
• Multiple enemy types with unique attack patterns
• Power-ups and upgrades to enhance your gameplay
• Challenging bosses

Frequently Asked Questions

Q1: What platforms is Rogue Bounce available on?

A1: Currently, Rogue Bounce is available on web browsers via Scratch 3.0.

Q2: Is Rogue Bounce free to play?

A2: Yes, Rogue Bounce is free to play, with no MicroTransactions.

Q3: Can I play Rogue Bounce on mobile devices?

A3: While optimized for desktop browsers, Rogue Bounce is not really playable on mobile, since it uses keyboard controls.

Q4: How can I report bugs or provide feedback?

A4: Please click this Studio Link and visit our Studio to report bugs and share your feedback.

Experimental Version of Rogue Bounce

The Experimental Version is a version of the game that has more enhancements to the regular Scratch 3.0 Project.

It's a Downloadable 32-bit Application with the following Improvements:

  • Better Graphics
  • Smoother Gameplay (Still at 30 fps but with interpolation)
  • Working Data System
  • (BETA) Controller Support
  • MAJOR ISSUE: Lag, DO NOT SPAWN A LOT OF ENTITIES
Download Latest Experimental Version for PC

Acts

Act I

Pattern:

Act I Logo

The Act contains 3 enemy types:

  • Green Zombie:
    • HP: 2
    • Type: Melee
    • Range: Close
  • Shooter:
    • HP: 4
    • Type: Standard Shooter
    • Range: Long
  • Brown Ranger:
    • HP: 7
    • Type: Burst Shooter
    • Range: Long

Act II

Pattern:

Act II Logo

The Act contains 2 new enemy types:

  • Lunger:
    • HP: 5
    • Type: Melee Lunger
    • Range: Semi-long
  • Spread Commander:
    • HP: 6
    • Type: Spread Shooter
    • Range: Long

Act III

Pattern:

Act III Logo

The Act contains 3 new enemy types:

  • Speedo-Shooter:
    • HP: 1
    • Type: Fast Shooter
    • Range: Long
  • Spreado-Shooter:
    • HP: 3
    • Type: Spread Shooter
    • Range: Long
  • Beamo-Controller:
    • HP: 5
    • Type: Lighting Controller
    • Range: Long
    • Mechanics: If there are multiple, All of them Relay on One of them To Fire all Beams

Weapons

Normal

Icon:

Normal Weapon Icon
  • Damage: 1
  • Shooting: Normal Projectiles
  • Range: Long
  • Projectiles: 3

Spread

Icon:

Spread Weapon Icon
  • Damage: 2.25
  • Shooting: Spread Projectiles
  • Range: Close
  • Projectiles: 5

Repeater

Icon:

Repeater Weapon Icon
  • Damage: 0.15 → 0.875
  • Shooting: Overheat Automatic
  • Range: Long
  • Projectiles: 1

Orbit

Icon:

Orbit Weapon Icon
  • Damage: 2
  • Shooting: Orbiting Projectiles
  • Range: Close
  • Projectiles: 5

Explosive

Icon:

Explosive Weapon Icon
  • Damage: 5
  • Shooting: Explosive Projectile
  • Range: Close
  • Projectiles: 1
  • Mechanics: When it explodes without hitting an enemy, creates a harmless shockwave that lets you perform an explosive jump.

Trapper

Icon:

Trapper Weapon Icon
  • Damage: 2.65
  • Shooting: Piercing Projectile
  • Range: Long
  • Projectiles: 1 / 3
  • Mechanics: Press Spacebar to place a magnet that lets you shoot more and create a powerful trap.

Magnetizer

Icon:

Magnetizer Weapon Icon
  • Damage: 1 per 0.05 seconds
  • Shooting: Hover Projectile
  • Range: INF
  • Projectiles: 1
  • Mechanics: Creates a small sound-wave radius that stuns enemies, and after the duration, it explodes.

Blaster

Icon:

Blaster Weapon Icon
  • Damage: 3
  • Shooting: Barrage of Projectiles
  • Range: Long
  • Projectiles: 25

SharpShooter

Icon:

Sharpshooter Weapon Icon
  • Damage: 0.25 -> 2.5
  • Shooting: Perfecly Timed Projectiles
  • Range: Long
  • Projectiles: 1 -> 3
  • Mechanics: Hit the blue Part, Fire a slow speed Bullet that does the minimum 0.5 damage, Hit the Light blue Part, Fire a medium speed Bullet that does the in-Between 1 - 1.45 damage, Hit the White Part, Fire a fast speed Bullet that does the Maximum 2.5 damage + Piercing, Hit a Perfect 3 times for a "Perfect Combo" that shoots 3 Projectiles

Flame

Icon:

Flame Weapon Icon
  • Damage: 0.5 Per Second
  • Shooting: Flames
  • Range: Medium
  • Projectiles: 100
  • Mechanics: Burns Enemies

Caber

Icon:

Caber Weapon Icon
  • Damage: 2.75 + Explosion
  • Shooting: Orbiting Mine
  • Range: Close
  • Projectiles: 1
  • Mechanics: Explosion on Contact and Makes the Player Explosive Jump

Gears

Gears are power-ups that give the player more gameplay potential.

The gears can be bought in the Shop with coins which are the Game's Currency that can be gained after finishing an Act or after dying in Endless Mode.

And those gears are:

Recoveration

Icon:

Recovery Gear
  • Gear type: Passive
  • Function: When the player drops below full health, they get a Burst Heal that lasts for 3 seconds and heals +25% health.
  • Downside: None
  • Cooldown: 12 seconds
  • Cost: 500 O-Points

Safe-Shell

Icon:

SafeShell Gear
  • Gear type: Passive
  • Function: When the player drops below 40% health, the player gets a temporary shield that negates 35% incoming damage.
  • Downside: None
  • Cooldown: None
  • Cost: 850 O-Points

Cactus

Icon:

Cactus Gear
  • Gear type: Active (E)
  • Function: The player turns into a Spike ball that does 1 damage per 0.25 seconds.
  • Downside: None
  • Cooldown: 16 seconds
  • Cost: 850 O-Points

Mark-Of-Death

Icon:

MarkOfDeath Gear
  • Gear type: Active (E)
  • Function: The Player does 40% damage to Enemies, and the lower their health, the faster they get.
  • Downside: The Player also takes 40% more damage from Enemies & Bosses.
  • Cooldown: 25 seconds
  • Cost: 1000 O-Points

Mark-Of-Death

Icon:

PostMortem Gear
  • Gear type: Passive
  • Function: When the player dies, he gets revived
  • Downside: constantly losing 5 health per second
  • Cooldown: None
  • Cost: 1500 O-Points

Hyper Rogue

Icon:

Hyper Gear
  • Gear type: Active
  • Function: When active, The player gets +25% Damage Buff, 50% Reload Speed, 25% Speed Buff, 100% Reduced Dash Cooldown
  • Cooldown: 45
  • Cost: 2500 O-Points

Charging Targe

Icon:

Charge Gear
  • Gear type: Combat
  • Damage: 0.5 -> 9
  • Function: When activated, The Player Dashes Forward, And Upon Colliding with an Enemy, the Enemy Takes Knockback & Damage, And the Damage Depends About How Far You've Charge
  • Downside: While Charging you Can't Change Directions
  • Cooldown On Kill/Hit: 5
  • Cooldown: 17
  • Cost: 2000 O-Points

Rogue-Zatoichi

Icon:

Sword Gear
  • Gear type: Combat
  • Damage: 3
  • Function: When activated, The Player Swings A Sword That does Damage And Knockback, On Kill the Sword Gives +8% Health, And it Can Be stacked to an Overheal
  • Cooldown On Kill: 1.5
  • Cooldown: 8
  • Cost: 2300 O-Points

Soul Snatcher

Icon:

Soul Gear
  • Gear type: Passive
  • Function: Kill an Enemy To Fill Up a Soul Meter, And when Its Full, you Go into a Form called The Snatcher Form, With a +10% Speed, +2% Health per second, And Incoming Damage Converting into a +5% Health
  • Cooldown: None
  • Cost: 3000 O-Points